(goops.info.gz) Defining New Classes
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(goops.info.gz) Introductory Remarks
(goops.info.gz) Reference Manual
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Defining New Classes
====================
[ *fixme* Somewhere in this manual there needs to be an introductory
discussion about GOOPS classes, generic functions and methods, covering
* how classes encapsulate related items of data in "slots"
* why it is that, unlike in C++ and Java, a class does not
encapsulate the methods that act upon the class (at least not in
the C++/Java sense)
* how generic functions provide a more general solution that
provides for dispatch on all argument types, and avoids
idiosyncracies like C++'s friend classes
* how encapsulation in the sense of data- and code-hiding, or of
distinguishing interface from implementation, is treated in Guile
as an orthogonal concept to object orientation, and is the
responsibility of the module system.
functions and methods:: - perhaps the best solution would be to expand
the discussion there. ]
Menu
* Basic Class Definition
* Class Options
* Slot Options
* Class Definition Internals
* Customizing Class Definition
* STKlos Compatibility
Info Catalog
(goops.info.gz) Introductory Remarks
(goops.info.gz) Reference Manual
(goops.info.gz) Creating Instances
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